Jakarta, CNBC Indonesia – Along with the sluggish smartphone business over the last few quarters, it turns out that the game industry is also experiencing a similar condition. Data from the firms IDC and Data.ai show that people’s spending on games has decreased.
For mobile games, consumer spending has decreased since 2021. Until the end of 2023, it is projected that global game spending will ‘only’ reach US$ 108 billion or around IDR 1,645 trillion.
This figure has decreased by 2% compared to 2022. Meanwhile, 2021 is the highest spending peak for mobile games, which is almost US$ 120 billion.
Nevertheless, PC/Mac games and home consoles still recorded slight growth, 3% and 4% respectively. Meanwhile, handheld games such as the Nintendo Switch and Steam Deck also experienced a projected decrease in expenses of up to 20%.
According to reports, the decline in mobile games was also influenced by strict regulations in China regarding the use of mobile devices for teenagers, quoted from VentureBeatThursday (31/8/2023).
Chinese regulations stipulate that teenagers can only play games for 3 hours a week on weekends, that is, from 08.00 to 21.00 local time. This is to reduce game addiction in children.
In addition, the Chinese government also restricts game licenses. This has an impact on the distribution and collection of games that are officially present in the Bamboo Curtain country.
The savior of mobile games, according to IDC data, is supported by growth in South Korea (South Korea). Markets other than North America, Asia Pacific and Western Europe saw spending on games decrease on average in Q1 2023.
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